About the role
<h3 data-path-to-node="1">Who We Are:</h3> <p id="p-rc_b5a89b4580b52261-24" data-path-to-node="2"><span data-path-to-node="2,1"><span class="citation-59">We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere</span></span><span data-path-to-node="2,3">. </span><span data-path-to-node="2,5"><span class="citation-58">We pursue growth and innovation in an environment of safety and trust</span></span><span data-path-to-node="2,7">. </span><span data-path-to-node="2,9"><span class="citation-57">Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games</span></span><span data-path-to-node="2,11">. </span><span data-path-to-node="2,13"><span class="citation-56">We are looking for our next teammate who will raise our bar and make us better</span></span><span data-path-to-node="2,15">.</span></p> <h3 data-path-to-node="3">What We Need:</h3> <p data-path-to-node="4">We’re looking for an Expert Animator who can bridge the gap between compelling character performance and responsive gameplay. In this role, you’ll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to life through expressive movement and gameplay-driven performance. We’re seeking an inspired problem-solver who is passionate about animation craft, champions high standards, pushes for continuous improvement, embraces change, and challenges the status quo. The ideal candidate is highly detail-oriented, thrives in a deadline-driven environment, and can adapt quickly within a fast-growing organization.</p> <h3 data-path-to-node="5">What You Will Do:</h3> <ul data-path-to-node="6"> <li> <p data-path-to-node="6,0,0">Create high-quality in-game animations that support responsive, polished gameplay.</p> </li> <li> <p data-path-to-node="6,1,0">Implement animations directly in Unreal using the project’s animation system and Blueprints.</p> </li> <li> <p data-path-to-node="6,2,0">Set up animation blends, overlays, events, and related systems in Unreal.</p> </li> <li> <p data-path-to-node="6,3,0">Iterate on animation and player feel through playtesting and hands-on tuning.</p> </li> <li> <p data-path-to-node="6,4,0">Develop quick animation prototy