About the role
<div class="content-intro"><h4><strong>Join Axon and be a Force for Good.</strong></h4> <p>At Axon, we’re on a mission to Protect Life. We’re explorers, pursuing society’s most critical safety and justice issues with our ecosystem of devices and cloud software. Like our products, we work better together. We connect with candor and care, seeking out diverse perspectives from our customers, communities and each other.<br><br>Life at Axon is fast-paced, challenging and meaningful. Here, you’ll take ownership and drive real change. Constantly grow as you work hard for a mission that matters at a company where you matter.</p></div><h2>Your Impact</h2> <p>We’re hiring a senior XR UX designer who can build in Unity and thinks in systems. You’ll design the experience as a system -- mapping the full customer journey across moments, touchpoints, and handoffs, and making sure the XR experience stays consistent, learnable, and reliable end-to-end. You’ll lead end-to-end product UX for XR experiences (VR/AR/MR), using interactive Unity work to validate decisions early and reduce risk. Prototyping is the starting point, not the finish line. You’ll create real, testable Unity experiences with enough fidelity to inform implementation and sometimes accelerate production, while contributing reusable patterns that speed future work across the team. You’ll work closely with engineering to carry learnings into shipped experiences, and you’ll collaborate with other prototypers and designers to keep work aligned, scalable, and moving fast.</p> <hr> <h2>What You’ll Do</h2> <p><strong>Work Location: </strong>This role is based out of our Seattle, WA office and follows a hybrid schedule. We rely on in-person collaboration and ask that team members work onsite Tuesdays through Fridays, with the flexibility to work remotely on Mondays, unless there is an approved workplace accommodation. We believe that connection fuels innovation, and our in-office culture is designed to foster meaningful teamwork, mentorship, and shared success.<br><strong>Reports to:</strong> Director of Product Design, AR/VR<br><strong>Direct Reports: </strong>None, individual contributor role</p> <ul> <li><strong>Design at a systems level:</strong> Lead experience architecture and CX systems design — map end-to-end journeys, define interaction models and service flows, and design reliable failure and recovery paths that make complex XR experiences coherent and learnable.</li> <li><strong>Build Unity experiences that are more than demos:</strong> Create high-fidelity Unity experiences (prototype-plus) with enough structure and fidelity to inform implementation and sometimes accelerate production.</li> <li><strong>Leverage AI as a force multiplier:</strong> Use AI-