About the role
<p>&nbsp;</p> <table> <thead> <tr> <th> <p><strong>Reporting to</strong></p> </th> <th> <p><strong>Lead Gameplay Designer</strong></p> </th> </tr> <tr> <th> <p style="text-align: left;"><strong>Job Title</strong></p> </th> <th> <p><strong>Senior AI Designer</strong></p> </th> </tr> </thead> <tbody> <tr> <td> <p><strong>Department</strong></p> </td> <td> <p><strong>Game Design/Scripting</strong></p> </td> </tr> <tr> <td> <p><strong>&nbsp;Location</strong></p> </td> <td> <p><strong>Brighton</strong></p> </td> </tr> </tbody> </table> <p>&nbsp;</p> <table> <tbody> <tr> <td>&nbsp;</td> </tr> </tbody> </table> <p>&nbsp;</p> <p><strong>Who We Are</strong></p> <p>Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms. The studio has three locations around the world: Brighton (UK), Brno &amp; Prague (Czech Republic), working collaboratively as one team. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.</p> <p>Our focus is on making the highest quality games with sustainable, healthy development plans; to tell stories that engage players through worlds and experiences that keep them hooked from start to finish.</p> <p>We strive to be a studio where our team members know they can make a difference and grow professionally alongside creating games they are proud of.</p> <p>&nbsp;</p> <p><strong>What We Need&nbsp;</strong></p> <p>Hangar 13 is in search of an experienced and highly skilled AI Designer who has a passion for creating engaging AI Systems and Behaviours that provide great gameplay and help sell the fantasy of the game. You enjoy analyzing AI and Player behaviours and want to create novel gameplay experiences.</p> <p>&nbsp;</p> <p><strong>What You’ll Be Doing:&nbsp;</strong></p> <ul> <li>Own the feature development, design, and implementation of complex AI behaviors and systems for both combat and non-combat NPCs, from prototype through shipping</li> <li>Design and implement new character archetypes and their associated abilities and logic, ensuring they fit the game's vision and offer novel gameplay experiences</li> <li>Drive cross-discipline collabora