2K

Senior Gameplay and Animation Engineer

2K
Brighton, UKfull_timePosted 11 Jun 2026

About the role

<table> <thead> <tr> <th> <p><strong>Job Title</strong></p> </th> <th> <p><strong>Senior Gameplay & Animation Engineer</strong></p> </th> </tr> </thead> <tbody> <tr> <td> <p><strong>Department</strong></p> </td> <td> <p><strong>Engineering </strong></p> </td> </tr> <tr> <td> <p><strong>Location(s) </strong></p> </td> <td> <p><strong>Brighton (preferred), Brno, Prague</strong></p> </td> </tr> <tr> <td> <p><strong>Reports To </strong></p> </td> <td> <p><strong>Lead engineer</strong></p> </td> </tr> <tr> <td> <p><strong>Job Type (Permanent, fixed term, internship) </strong></p> </td> <td> <p><strong>Permanent</strong></p> </td> </tr> </tbody> </table> <p><strong><br>Who We Are</strong></p> <p>Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.</p> <p><br><strong>Job Summary </strong></p> <p>As a Senior Gameplay & Animation Engineer you will set a  high bar for code quality and a passion for gameplay and animation. In this role, you will own and continue the development of our key gameplay and animation systems, you will extend and maintain the code of our technology, tools, and pipelines, working closely with the animators, character artists, designers, and programmers to help develop spectacular gameplay features for our games.</p> <p> </p> <p><strong>Duties and Responsibilities  </strong></p> <ul> <li>Work within Unreal Engine 5 adapting existing systems and building new technology to fulfil the project’s technical needs and creativity.</li> <li>Prototyping and coding gameplay and animation features</li> <li>Work closely and constructively with design, animation, and engineering teams to realise creative ambitions</li> <li> Support planning efforts by estimating and dependency checking gameplay feature development</li> <li> Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks</li> <li>Research coding techniques and algorithms in order

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