About the role
<table> <thead> <tr> <th style="text-align: left;"> <p>Job Title</p> </th> <th style="text-align: left;"> <p>Lead VFX Artist</p> </th> </tr> </thead> <tbody> <tr> <td> <p><strong>Department</strong></p> </td> <td> <p><strong>Art&nbsp;</strong></p> </td> </tr> <tr> <td> <p><strong>Location(s)&nbsp;</strong></p> </td> <td> <p><strong>Brighton UK&nbsp;</strong></p> </td> </tr> <tr> <td> <p><strong>Reports To&nbsp;</strong></p> </td> <td> <p><strong>Art Director&nbsp;</strong></p> </td> </tr> <tr> <td> <p><strong>Job Type&nbsp;</strong></p> </td> <td> <p><strong>Permanent&nbsp;</strong></p> </td> </tr> </tbody> </table> <p><strong>Who We Are</strong></p> <p>Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.</p> <p><strong>Job Summary&nbsp;</strong></p> <p>We are seeking a highly skilled Lead VFX Artist with deep expertise in Unreal Engine 5. You will define the artistic and technical standards for VFX, guide a team of artists, and collaborate closely with design, cinematic, and engineering departments to deliver effects that are visually spectacular, performant, and seamlessly integrated into gameplay.</p> <p>This is a leadership role at the intersection of creativity and technology, requiring strong direction, hands-on execution, and mastery of UE5’s Niagara, Lumen, Nanite, and material systems.<br><br></p> <p>In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.</p> <p>Please note we do require someone to be based from one of our Studios at least 3 days a week.&nbsp;</p> <p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p> <ul> <li>Push the visual fidelity of VFX using UE5’s latest features (Niagara, Lumen, Nanite) while balancing performance requirements.</li> <li>Drive innovation in real-time effects, cinematic pr