2K

Senior Animation Engineer

2K
Brighton, UKfull_timePosted 11 Jun 2026

About the role

<p> </p> <table> <thead> <tr> <th style="text-align: left;"> <p><strong>Job Title</strong></p> </th> <th style="text-align: left;"> <p><strong>Senior Animation Engineer</strong></p> </th> </tr> </thead> <tbody> <tr> <td> <p><strong>Department</strong></p> </td> <td> <p><strong>Engineering </strong></p> </td> </tr> <tr> <td> <p><strong>Location(s) </strong></p> </td> <td> <p><strong>Brighton (preferred), Brno, Prague</strong></p> </td> </tr> <tr> <td> <p><strong>Reports To </strong></p> </td> <td> <p><strong>Lead engineer</strong></p> </td> </tr> <tr> <td> <p><strong>Job Type </strong></p> </td> <td> <p><strong>Permanent</strong></p> </td> </tr> </tbody> </table> <p> </p> <p><strong>Job Summary </strong></p> <p>As a Senior Animation Engineer you will set a high bar for code quality and bring a deep passion for character animation and the technology behind it. In this role you will own and continue the development of our core animation systems, tools, and pipelines, extending and maintaining the code of our technology while working closely with animators, character artists, technical artists, designers, and fellow engineers to bring our characters to life and deliver spectacular, believable animation for our games. </p> <p> </p> <p><strong>Duties and Responsibilities  </strong></p> <ul> <li>Work within Unreal Engine 5, adapting existing animation systems and building new technology to meet the project's technical and creative needs.</li> <li>Prototype and implement animation features and runtime systems (animation graphs, state machines, blending, layering).</li> <li>Build and maintain animation tools and pipelines that empower animators and technical artists to work efficiently.</li> <li>Work closely and constructively with animation, art, design, and engineering teams to realise creative ambitions.</li> <li>Support planning efforts by estimating and dependency-checking animation feature development.</li> <li>Identify technical and developmental risks/obstacles and generate solutions to overcome them.</li> <li>Research coding techniques and algorithms to stay current with technological developments and advancements in animation and the wider game industry.</li> </ul> <p> </

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