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Keen Software House
Remote, RemoteRemotefull_timePosted 1 Jun 2026

About the role

<h2>Greetings!</h2> <p>If you are passionate about building complex sandbox simulation games and would be excited to contribute to projects such as <strong><a href="https://www.spaceengineersgame.com/home/" target="_blank">Space Engineers</a></strong> and <strong><a href="https://2.spaceengineersgame.com/" target="_blank">Space Engineers 2</a></strong>, we would love to hear from you.<br><br><strong>You may have looked through our open positions and not found the right fit for your experience. Even if we do not currently have a suitable role available, feel free to send us your English CV/resume and we will keep it on file for future opportunities.</strong></p> <p>At Keen Software House, we focus almost exclusively on hiring experienced professionals from the video game industry. We do not hire junior candidates and are generally looking for senior-level specialists with a proven track record of shipping successful games and delivering results in professional game development environments.</p> <h3>Programming</h3> <p>Our engineering teams are divided into Gameplay, Rendering, Engine, and Tools/UI development. <strong>We primarily use C# and our proprietary <a href="https://www.keenswh.com/vrage/" target="_blank">VRAGE3 engine.</a></strong></p> <p><strong>We are typically looking for programmers who:</strong></p> <ul> <li> <p>Have several years of professional experience in the game industry</p> </li> <li> <p>Have worked on PC and/or console games</p> </li> <li> <p>Have strong C# development experience</p> </li> <li> <p>Have experience working with custom game engines</p> </li> <li> <p>Have contributed to the development of game engine technology and systems</p> </li> </ul> <h3>Game Design</h3> <p>For Game Design roles, the strongest candidates usually combine extensive professional game development experience with a deep understanding of Space Engineers. Active players of Space Engineers who genuinely understand the game, its systems, and its community tend to be the most successful in our hiring process.</p> <h3>QA</h3> <p>As with all other departments at Keen Software House, we generally look for candidates with prior experience in the video game industry. Previous game testing or game development experience is typically a requirement for QA positions.</p> <h3>Art</h3> <p></p> <p class="isSelectedEnd">Our Art department includes:</p> <ul data-spread="false"> <li>3D Art</li> <li>Character Art</li> <li>Animation</li> <li>2D/UI Art&l

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Company

Keen Software House

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